Character balancing is critical for games that wish to be relevant for tournament play.
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Buff (2) – When a character, item, or skill is increased in strength or utility in a patch. Build – The collection of items and skills chosen for that particular game or character for a specific purpose.
“My new build gives me maximum DPS for my class.” In Real-Time Strategy games, a build is the order in which a player sets up offenses, defenses, and structures.
Art – An arrangement of items that is considered pleasing. When people talk about video games and art, they are generally being irritating windbags who don’t realize how nebulous the word is and how pointless it is to argue whether or not a particular example of media counts as art or not.
Rarely in these conversations do people actually talk about gameplay.
Bullet Hell – Nickname for extremely difficult subgenre of shmups that fills the screen with enemy fire. Casual – A game deliberately designed to require low amounts of skill or effort. Cheap, Cheese – Anything that is considered unfair or overpowered. Chipping, Ticking – In fighting games, blocking an enemy’s special attack usually still does a tiny amount of damage to the blocker, which is known as chip damage.
In ‘s heyday, this was often considered Cheap and therefore worthy of beating the user with a bicycle chain.
Modern advertising focuses on the same thing but no longer uses the term Bit.